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Interactive

8 posts tagged with "Interactive"

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Apr 23, 2026 · 7 min read

LLM Modalities: Designing for Text, Vision, Audio, Video, and Action

Most teams still talk about AI products as if the interface is just a chat box. That framing is already outdated. Modern language models are no longe…

Apr 22, 2026 · 2 min read

Game Primitives 01: The Heartbeat

Every video game, from Pong to Cyberpunk, runs on a continuous cycle called the Game Loop. This loop is the pulse of the software, responsible for pr…

Apr 22, 2026 · 2 min read

Game Primitives 02: The Touch

How does Mario know he's standing on a platform? How does a bullet know it hit an enemy? It all starts with Collision Detection. The simplest and mos…

Apr 22, 2026 · 2 min read

Game Primitives 03: The Motion

In the physical world, things don't just "be" at a location; they are constantly moving toward a location with a specific speed. To handle this in co…

Apr 22, 2026 · 2 min read

Game Primitives 04: The Mind

How do you keep your character from jumping while they're already in mid-air? How do you make sure they only play the "Run" animation while moving? Y…

Apr 21, 2026 · 5 min read

Interactive Waiting: TUI and GUI Animation Patterns

In software design, the "waiting state" is a critical moment. Below is a collection of 9 classic TUI animations and modern GUI counterparts, all runn…

Apr 21, 2026 · 5 min read

Simple Physics for Motion: Mass, Force, Springs, and Gravity

This article should have started here. Not with "animation principles." Not with a gallery of clever demos. Just with basic mechanics. If motion on s…

Feb 19, 2026 · 2 min read

Simulating Stained Glass with CSS and JavaScript

Stained glass windows have captivated people for centuries. The interplay of light, color, and geometry creates patterns that feel both structured an…