LLM Modalities: Designing for Text, Vision, Audio, Video, and Action
Most teams still talk about AI products as if the interface is just a chat box. That framing is already outdated. Modern language models are no longe…
Category
8 posts tagged with "Interactive"
Most teams still talk about AI products as if the interface is just a chat box. That framing is already outdated. Modern language models are no longe…
Every video game, from Pong to Cyberpunk, runs on a continuous cycle called the Game Loop. This loop is the pulse of the software, responsible for pr…
How does Mario know he's standing on a platform? How does a bullet know it hit an enemy? It all starts with Collision Detection. The simplest and mos…
In the physical world, things don't just "be" at a location; they are constantly moving toward a location with a specific speed. To handle this in co…
How do you keep your character from jumping while they're already in mid-air? How do you make sure they only play the "Run" animation while moving? Y…
In software design, the "waiting state" is a critical moment. Below is a collection of 9 classic TUI animations and modern GUI counterparts, all runn…
This article should have started here. Not with "animation principles." Not with a gallery of clever demos. Just with basic mechanics. If motion on s…
Stained glass windows have captivated people for centuries. The interplay of light, color, and geometry creates patterns that feel both structured an…